Goblin Hunting: Picking in the Cave for EverQuest Platinum

High Keep is the seat of a former empire that used to spread its power over central Antonica in years past. Now, their reign has diminished under constant attacks by the Orcs and gnolls, and is restricted to High Pass Hold now. However, the inhabitants of High Keep thrive on trade, both legal and illegal in exchange for EverQuest Platinum, passing through the center of the continent, as High Pass Hold is one of the few “safe” regions to pass through.

everquest platinum hunting

Danger Up Ahead in the Keeps for EverQuest Platinum

There are three specific dangers in High Keep. The first are the Pickclaw goblins, who exist in the basement of the Keep, apparently unbeknownst to the guards walking above their heads. These spawn in a serious of rooms, and become more dangerous the lower down in the basement one goes. They are uniformly very heavily camped.

The other two are in the basement as well. There are prisoners that appear to be safely tucked away inside of their prison cells. These prisoners are highly aggressive and will come out of their cell in order to attack you, regardless of how beneath you they are in level. If you get more than one or two on you, they can be more than a nuisance, and the guards will not attack them. Also, nearby is a Princess Lenia, not to be confused with the Princess Lenya that is part of a quest. This particular princess is a necromancer and around 20th level, so be careful around her. Always proceed with caution even if she is not aggressive.

Benefits and EQ Plat you can earn

The items in this zone are probably the most beneficial items in the game for this level range. Skimming through the listing reveals mainstays of high-priced auctions. This is also a great area for experience for higher level characters. It is also something of a training ground for fighting in the higher level dungeons on EverQuest for EQ Plat, as the skills that you develop here for advanced grouping are absolutely essential when you move to the even more dangerous dungeons.

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